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 wheres all the development

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mvsfan



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PostSubject: wheres all the development   Wed Jan 01, 2014 5:32 pm

wheres all the development projects for the saturn? theres all kinds of things coming out for just about every old school system except the saturn.

I mean its not like the jaguar where theres barely any games for it. Most of the saturn games rock.

I heard that its hard to develop for because of the dual processors.

Seems like someone out there could figure it out though.
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Drakon
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PostSubject: Re: wheres all the development   Wed Jan 01, 2014 5:34 pm

I think you answered your own question, people tend to develop on hardware that's a: easier to program for and b: has better development software.
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mvsfan



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PostSubject: Re: wheres all the development   Wed Jan 01, 2014 5:57 pm

Drakon wrote:
I think you answered your own question, people tend to develop on hardware that's a: easier to program for and b: has better development software.

I remember years ago there was a translation project going on for the saturn slayers game. ever since then i havent heard of any attempts at development for it and the slayers was never finished.

ah well. eventually someone will have the motivation and skills.
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PostSubject: Re: wheres all the development   Wed Jan 01, 2014 6:56 pm

mvsfan wrote:
I remember years ago there was a translation project going on for the saturn slayers game. ever since then i havent heard of any attempts at development for it and the slayers was never finished.

ah well. eventually someone will have the motivation and skills.

I think it mostly depends on how good development software is.  My first romhack was done on the gameboy because the bgb emulator debugger is the easiest to use and the gameboy pseudo z80 asm I found to be one of the easier asm languages. I've done romhacks on other consoles where the debuggers aren't as good and it's way more work. The better the tools the easier the work.
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Electric Zombie



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PostSubject: Re: wheres all the development   Sun Dec 14, 2014 11:35 am

I would think 68000-based games could be reprogrammed to run on the Saturn considering how many ports there were of games running on that hardware.

One issue with the Saturn is that there were a significant number ports of Genesis / MD games and Neo-Geo games.
Mega drive:
* Sonic 1, 2, 3, Sonic & Knuckles
* Thunderforce 2, 3, 4 (Japan Only)
* Quackshot & Mickey Mouse (Japan Only)
* Phantasy Star II, III, IV (IV only in Japan)

Neo-Geo (Japan Only)
* Fatal Fury 3 (doesn't use memory cart, may be missing a few frames)
* Fatal Fury: Real Bout
* Fatal Fury: Real Bout Special
* Samurai Shodown III (not as well programmed as IV, misses a few frames of animation)
* Samurai Shodown IV
* Metal Slug (two revisions)
* Galaxy Fight
* Waku Waku 7
* King of Fighters 95, 96, 97
* Samurai Spirits RPG (different than Neo Geo CD version)
* World Heroes Perfect

Unlike the Playstation versions, these were virtually the same as the Neo-Geo counterparts (as long as people used the correct 1 MB SNK memory cart instead of the incompatible Capcom memory carts)

That leads me to think those games (being 68000 based) would not be too difficult to reprogram or recompile for the Saturn.

According to Electronic Gaming Monthly in the mid 90's, SNK planned to move from the Neo Geo CD to the Sega Saturn, porting the majority of their titles, including Pulstar. However, Bernie Stolar's premature announcement of the end of the Saturn put the axe on that.


I'm ignorant of programming and realize there was no Z-80 in the Saturn, but as the sound in the ported Sega Genesis / Mega Drive games appears intact they must have had some easy way to run the sound with one of the RISC CPUs.
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PostSubject: Re: wheres all the development   Mon Dec 15, 2014 7:00 pm

Great post. I wonder if for sounds they just recorded wav samples and loaded those into ram somewhere.
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