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 Powerpak saving issue fix and FDS fix

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Drakon
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PostSubject: Powerpak saving issue fix and FDS fix   Thu Jan 26, 2012 11:53 am

*deleted newer setup posted at the bottom*


Last edited by Drakon on Wed Feb 08, 2012 2:03 am; edited 2 times in total
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GooniesMan



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PostSubject: Re: Powerpak saving issue fix and FDS fix   Sat Feb 04, 2012 10:20 pm

In all honesty, you shouldn't have to do this type mapper fix yourself. Bunnyboy should follow through with his products and keep them up to date on known bugs. I have been wanting a powerpak, but I wish the saving feature was more robust. My friend has a snes powerpak and its a little hard to use for people who arn't familiar with it. I'm also a huge fan of all the art on each individual cartridge. Its this and the price of the rarer games that keep me from wanting a powerpak and not wanting one.
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PostSubject: Re: Powerpak saving issue fix and FDS fix   Sat Feb 04, 2012 11:02 pm

GooniesMan wrote:
In all honesty, you shouldn't have to do this type mapper fix yourself. Bunnyboy should follow through with his products and keep them up to date on known bugs. I have been wanting a powerpak, but I wish the saving feature was more robust. My friend has a snes powerpak and its a little hard to use for people who arn't familiar with it. I'm also a huge fan of all the art on each individual cartridge. Its this and the price of the rarer games that keep me from wanting a powerpak and not wanting one.

I have a certain revision of the saving mappers that let you save without holding the reset button for 5 seconds. If I input a certain button combination the system instantly resets to the menu that lets me save the gamedata. However the latest version of the savestate mappers he made it so you have to hold the button combo so I just continued using the older mappers.

And yes I was godd@mn annoyed that I had to hunt all over forums to find mappers that made stuff work. The worst of it is the mappers that don't work will run the game for a bit but you get random glitches. So for a while I wondered if I had done something wrong....turned out just to be crappy mappers...

Once you get the powerpak setup nicely it's nothing but awesome. But it needs a lot of mapper downloading to get it working right. And I'm pretty sure that the nes powerpak is still the best nes flash cart available.

Another note to make is that if you have a model 1 snes with the translucent bar down the middle of the screen the snes powerpak turns that bar into translucent green making it even more annoying. Luckily on my snes jr the bar isn't present so the snes powerpak runs perfectly on my snes jr.
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Drakon
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PostSubject: Re: Powerpak saving issue fix and FDS fix   Wed Feb 08, 2012 2:02 am

I made an improved mapper "soup" after getting a little more understanding. I used this guide here:

http://en.wikipedia.org/wiki/Game_King-II

To help me learn which mapper file represents which nes mapper.

So as always I first filled the mapper folder with the basic mapper set found on the powerpak website:

http://www.retrousb.com/product_info.php?products_id=34

1.34

Then I downloaded the loopy mappers here:

http://home.comcast.net/~olimar/NES/

I only copied f.map and fdsbios.bin because loopies pack seems to have the best fds mapper out there. However other mappers in this pack screw up other games (dragon fighter goes in and out of freezing with the mapper from this pack). It's extremely important that you only copy the fds mapper from this mapper pack.

Then I downloaded the kalle savestate mapper 1.3 pack:

http://kkfos.aspekt.fi/downloads/save-state-mappers-1.3.3.zip

From this pack I installed everything
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mvsfan



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PostSubject: Re: Powerpak saving issue fix and FDS fix   Mon Sep 24, 2012 7:21 pm

i fixed the problem of getting up to switch games my own way. i used an x10 module and a cheap x10 remote. works like a charm.

but ive been looking for something for a while to fix the stupid save mechanism since my reset button doesnt work so well and i havent been able to find a replacement besides getting it from another deck.

thanks, drakon.
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PostSubject: Re: Powerpak saving issue fix and FDS fix   Mon Sep 24, 2012 8:24 pm

Yeah I hate the reset thing. On the plus side of things krikzz is working on a famicom everdrive:

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mvsfan



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PostSubject: Re: Powerpak saving issue fix and FDS fix   Tue Sep 25, 2012 10:37 pm

ive been wondering when it was going to show up. Smile about the only thing left is mvs, though krikzz has said before he wont make one, i wouldnt put it past him.

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PostSubject: Re: Powerpak saving issue fix and FDS fix   Tue Sep 25, 2012 10:38 pm

i guess the famicom must be more common in ukraine? or did they get a pal box nes also?
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PostSubject: Re: Powerpak saving issue fix and FDS fix   Wed Sep 26, 2012 8:13 am

mvsfan wrote:
i guess the famicom must be more common in ukraine? or did they get a pal box nes also?

He's building both a nes and a famicom version. I'll get the famicom one since it's coming out first and it's superior. The mvs is too much work building a flash cart for there's way too much custom hardware to reverse engineer and it's all very expensive.
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mvsfan



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PostSubject: Re: Powerpak saving issue fix and FDS fix   Thu Sep 27, 2012 2:13 pm

well, ive still got 2 gyromite adapters. one of them would be perfect for putting this in a shell Smile its too bad i dont still have the 5 screw plastic they came in. they had a nice screw down mount for the adapter.
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PostSubject: Re: Powerpak saving issue fix and FDS fix   Sat Nov 03, 2012 7:46 pm

mvsfan wrote:
i fixed the problem of getting up to switch games my own way. i used an x10 module and a cheap x10 remote. works like a charm.

but ive been looking for something for a while to fix the stupid save mechanism since my reset button doesnt work so well and i havent been able to find a replacement besides getting it from another deck.

thanks, drakon.


the reason i mentioned the snes deck come to think of it, is that out of 4 snes consoles, it was very picky wich one it would run on. the first one i tried had a new connector soldered into it recently, and i would get nothing but freeze-ups and glitches, and the same thing with the other two decks. of course i cleaned the connectors on all of them first.

the only one that would run the pp properly was the sns-cpu-apu-01.
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PostSubject: Re: Powerpak saving issue fix and FDS fix   Sat Nov 03, 2012 8:18 pm

Huh? My powerpak runs fine in all of my snes consoles, maybe your powerpak's broken.
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mvsfan



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PostSubject: Re: Powerpak saving issue fix and FDS fix   Sun Nov 04, 2012 1:52 pm

Drakon wrote:
Huh? My powerpak runs fine in all of my snes consoles, maybe your powerpak's broken.

ive got 2 powerpaks and they both do the same thing. i even exchanged one of them.

it is definately the decks. they dont seem to like the ones with the seperate sound module, and also dont like my super famicom.
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PostSubject: Re: Powerpak saving issue fix and FDS fix   Sun Nov 04, 2012 1:56 pm

mvsfan wrote:
Drakon wrote:
Huh? My powerpak runs fine in all of my snes consoles, maybe your powerpak's broken.

ive got 2 powerpaks and they both do the same thing. i even exchanged one of them.

it is definately the decks. they dont seem to like the ones with the seperate sound module, and also dont like my super famicom.

it works fine on the sns-cpu-apu-01 and the snes mini.
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PostSubject: Re: Powerpak saving issue fix and FDS fix   Sun Nov 04, 2012 10:22 pm

My powerpak runs fine on my old super famicom with a separate sound module.
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PostSubject: Re: Powerpak saving issue fix and FDS fix   Sun Oct 06, 2013 6:36 am

Drakon wrote:
GooniesMan wrote:
In all honesty, you shouldn't have to do this type mapper fix yourself. Bunnyboy should follow through with his products and keep them up to date on known bugs. I have been wanting a powerpak, but I wish the saving feature was more robust. My friend has a snes powerpak and its a little hard to use for people who arn't familiar with it. I'm also a huge fan of all the art on each individual cartridge. Its this and the price of the rarer games that keep me from wanting a powerpak and not wanting one.
I have a certain revision of the saving mappers that let you save without holding the reset button for 5 seconds. If I input a certain button combination the system instantly resets to the menu that lets me save the gamedata. However the latest version of the savestate mappers he made it so you have to hold the button combo so I just continued using the older mappers.

And yes I was godd@mn annoyed that I had to hunt all over forums to find mappers that made stuff work. The worst of it is the mappers that don't work will run the game for a bit but you get random glitches. So for a while I wondered if I had done something wrong....turned out just to be crappy mappers...

Once you get the powerpak setup nicely it's nothing but awesome. But it needs a lot of mapper downloading to get it working right. And I'm pretty sure that the nes powerpak is still the best nes flash cart available.

Another note to make is that if you have a model 1 snes with the translucent bar down the middle of the screen the snes powerpak turns that bar into translucent green making it even more annoying. Luckily on my snes jr the bar isn't present so the snes powerpak runs perfectly on my snes jr.
It IS annoying that you have to find good mappers yourself for the nes powerpak after paying a lot of money for it.

as far as that transluscent bar down the middle of the screen on the snes powerpak - Sd2snes has none of that going on. It also runs on every revision console i put it in.

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