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 Pong for NES

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Drakon
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PostSubject: Re: Pong for NES   Sun Feb 26, 2012 2:34 am

glenn101 wrote:
It will be a vertical shooter type game. My concept for the game doesn't involve scrolling so yes, it will be a single screen, I'm thinking of having an option of 2 player simultaneous play also.

Darn I love scrolling Neutral
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PostSubject: Re: Pong for NES   Sun Feb 26, 2012 3:25 am

That's for the game after Very Happy

Don't worry, it will feature shooter elements such as power ups, bombs etc, it's just there will be a static background. I think it has the potential to be a good game, there are still quite a few things to think about though. I'll describe it in more detail after I've finished Speed Pong - that's what I'm going to call it heh. I've implemented a speed system in it now where with each few hits with the ball, the speed of the ball in the x-direction will increase hence the name heh.

I basically finished a variation of the game I'm planning on doing after Speed Pong, but for mobile devices a month or so ago. I was close to releasing it but when I tried playing games on my new phone (as I didn't have a so called smart phone until recently) I thought this is rubbish. I like playing games on a proper sized screen, not a wimpy little mobile screen, also I prefer using real buttons not just touching a screen. So then I came over to the world of NES development Very Happy.
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PostSubject: Re: Pong for NES   Sun Feb 26, 2012 11:25 am

Well for me it depends on the type of game. I find that some rpgs are actually MORE fun on a handheld than at home. But yeah most of the time games are better on a real console for sure.
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PostSubject: Re: Pong for NES   Mon Feb 27, 2012 1:26 am

Yeah I completely agree about RPG's, I find that too, it's just more fun on some games. If I do play handheld games, those are the ones I enjoy the most.
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PostSubject: Re: Pong for NES   Mon Feb 27, 2012 9:22 pm

glenn101 wrote:
Yeah I completely agree about RPG's, I find that too, it's just more fun on some games. If I do play handheld games, those are the ones I enjoy the most.

I don't get why rpgs are so appealing on handhelds. For some reason I'm too lazy to be bothered switching the game in my handheld I just like having something I can leave in it and not switch out too often. And unfortunately flash carts for handhelds drain the batteries pretty fast.
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PostSubject: Re: Pong for NES   Tue Feb 28, 2012 12:01 am

Yeah I think it has to do with being lazy to switch games :P But there is also something appealing about it that I just can't describe. Yeah it is unfortunate that they drain batteries fast.
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PostSubject: Re: Pong for NES   Tue Feb 28, 2012 1:33 am

glenn101 wrote:
Yeah I think it has to do with being lazy to switch games :P But there is also something appealing about it that I just can't describe. Yeah it is unfortunate that they drain batteries fast.

Yeah I know what you mean I find myself really enjoying final fantasy 5 on my gba but on the snes I was never fond of that game.
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PostSubject: Re: Pong for NES   Wed Feb 29, 2012 12:42 am

No more progress on Pong since the other day although I'm hoping to get most of the game elements done over the weekend i.e. score and multiple screens running i.e. title/game screens. The soundtrack is another thing, I still have not learned about sound engine development via NA yet.
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PostSubject: Re: Pong for NES   Wed Feb 29, 2012 1:26 am

glenn101 wrote:
No more progress on Pong since the other day although I'm hoping to get most of the game elements done over the weekend i.e. score and multiple screens running i.e. title/game screens. The soundtrack is another thing, I still have not learned about sound engine development via NA yet.

I'm banned from NA so I can't help you there laughing

Really though I don't have patience when it comes to programming. Yet I can work on hardware all day and be pretty okay....guess it was my calling...

My new secondary hangout is famicom world. The people on famicom world are awesome and I seem to get along with everybody (one of the admins is a long time buddy on my windows live). Also people on famicom world seem much more serious than NA. People on NA seem to just want to make easy money...
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PostSubject: Re: Pong for NES   Wed Feb 29, 2012 1:35 am

Wow, did you just get banned the other day?


I do have the patience for programming heh, I guess it's just I need to readjust to having uni and work out times to devote to working on my NES programming. Also I'm going to enter a robotics competition with uni which will take up some time but it will be well worth it for the experience. I am very fond of hardware too, I've always been interested in learning more analogue electronics, and also learning about how digital devices too like D/A and A/D converters function etc.

I myself haven't been on NA too long, but from what I've been exposed to it doesn't seem too serious. I might check out famicom world then, although my knowledge of the famicom is very limited, I've never owned/played one (I really should).
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PostSubject: Re: Pong for NES   Wed Feb 29, 2012 1:53 am

I've been banned for quite a while now. I honestly don't care people there are complete @assholes. A moderator told me in a thread to "STFU". Then later he told me in PM to stfu and leave, then tried to make an apology. I told him if the pm didn't start with "stfu you should leave" people would take him more seriously. Next thing I know I'm banned.

And don't feel to intimidated by famicom world they have nes stuff too laughing
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PostSubject: Re: Pong for NES   Wed Feb 29, 2012 11:34 pm

Wow I can't believe a moderator would act so childish, do they just let anyone be moderators then lol?

Fair enough though, I've noticed some assholes over their too. In particular I noticed some guy would always just disagree with what you say, I think his name was Jero something?
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PostSubject: Re: Pong for NES   Wed Feb 29, 2012 11:59 pm

glenn101 wrote:
Wow I can't believe a moderator would act so childish, do they just let anyone be moderators then lol?

Fair enough though, I've noticed some assholes over their too. In particular I noticed some guy would always just disagree with what you say, I think his name was Jero something?

Oh yeah that guy from holland laughing . Actually he was one of the nicer people there. Yes he'd automatically disagree with everything I said but atleast he had some manners and would apologize occasionally. Yeah I seriously do think they let just anybody be moderators there. There's actually a lot of great users lurking on that forum who're afraid to post because of bad moderating.
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PostSubject: Re: Pong for NES   Thu Jun 28, 2012 11:57 pm

Speed Pong is back in development!

Finished University for the semester a few days ago, and have thus been working on Speed Pong again. Good progress has been made, the following features still need to be implemented:
  • Title Screen.
  • BGM.
  • Sound Effects.

All the game mechanics have been implemented. Depending on the position of the paddle the ball intersects will change the angle of the balls trajectory. After every 2 hits the ball is speed up, there is a maximum speed set for the ball so it doesn't go too fast and crash the game Smile

Here's the latest screenshot showing the score graphics now implemented:

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PostSubject: Re: Pong for NES   Fri Jun 29, 2012 7:48 pm

speeds up after 2 hits? I hope it's a really small increment! Sexy graphics tongue
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PostSubject: Re: Pong for NES   Fri Jun 29, 2012 9:32 pm

Thanks Drakon, it could perhaps be a smaller speed increment haha, or just change the 2 hits to 4 or 5 or something. Yeah I'm quite happy with the graphics, it's a more colourful Pong, didn't want it to look dull.

I'll send you a copy of the current version, tell me what you think about the speed increment, I think it is still too fast to increase.
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PostSubject: Re: Pong for NES   Sat Jun 30, 2012 8:30 am

Sorry I'm wayyyy too busy with stuff right now to try it out.
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PostSubject: Re: Pong for NES   Sat Jun 30, 2012 11:28 pm

No worries. I'm restructuring a lot of the code now so testing it with the current code wouldn't be that useful.
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