mvsfan
Posts : 571 Join date : 2012-03-04
| Subject: Restoring RGB on an Sns-CPU-1CHIP-03 Sun Mar 31, 2013 11:14 am | |
| Nintendo cut costs and the model 1 1-chip-03 doesnt output rgb. The C-SYNC line is not connected.
stupidly and good for us, they left all of the other rgb parts there - the rgb lines are already connected and resistors are there.
All you have to do is Reconnect Pin 7 on the S-RGB-A chip, to the C-sync pin on the multi-out connector. It is literally a 1-wire mod.
btw this board appears to be the same as the Sns-cpu-1chip-01 except its missing a few resistors and caps that the 01 has.
i dont know if im the first person to realize this but i am the first i know of to get this working.
happy modding. | |
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mvsfan
Posts : 571 Join date : 2012-03-04
| Subject: Re: Restoring RGB on an Sns-CPU-1CHIP-03 Fri Apr 26, 2013 5:38 pm | |
| - mvsfan wrote:
- Nintendo cut costs and the model 1 1-chip-03 doesnt output rgb. The C-SYNC line is not connected.
stupidly and good for us, they left all of the other rgb parts there - the rgb lines are already connected and resistors are there.
All you have to do is Reconnect Pin 7 on the S-RGB-A chip, to the C-sync pin on the multi-out connector. It is literally a 1-wire mod.
btw this board appears to be the same as the Sns-cpu-1chip-01 except its missing a few resistors and caps that the 01 has.
i dont know if im the first person to realize this but i am the first i know of to get this working.
happy modding. ive got an update to this. Ive done some tracing and i believe all you have to do is bridge the gap on R9 to enable c-sync on the 03. I am going to take a look soon to see what exactly is on R9, on a 1-chip-01. whatever value that is (should be zero ohm) just needs to be put in the spot for r9 and it makes this a no-wire-no-brainer, factory looking mod. | |
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mvsfan
Posts : 571 Join date : 2012-03-04
| Subject: Re: Restoring RGB on an Sns-CPU-1CHIP-03 Fri Apr 26, 2013 5:48 pm | |
| - mvsfan wrote:
- mvsfan wrote:
- Nintendo cut costs and the model 1 1-chip-03 doesnt output rgb. The C-SYNC line is not connected.
stupidly and good for us, they left all of the other rgb parts there - the rgb lines are already connected and resistors are there.
All you have to do is Reconnect Pin 7 on the S-RGB-A chip, to the C-sync pin on the multi-out connector. It is literally a 1-wire mod.
btw this board appears to be the same as the Sns-cpu-1chip-01 except its missing a few resistors and caps that the 01 has.
i dont know if im the first person to realize this but i am the first i know of to get this working.
happy modding.
ive got an update to this. Ive done some tracing and i believe all you have to do is bridge the gap on R9 to enable c-sync on the 03.
I am going to take a look soon to see what exactly is on R9, on a 1-chip-01. whatever value that is (should be zero ohm) just needs to be put in the spot for r9 and it makes this a no-wire-no-brainer, factory looking mod. R9 is actually a 18Z, 150Ohm resistor on sync. why would they do that when it seems to work just fine without it? | |
|
mvsfan
Posts : 571 Join date : 2012-03-04
| Subject: Re: Restoring RGB on an Sns-CPU-1CHIP-03 Fri Apr 26, 2013 5:49 pm | |
| - mvsfan wrote:
- mvsfan wrote:
- mvsfan wrote:
- Nintendo cut costs and the model 1 1-chip-03 doesnt output rgb. The C-SYNC line is not connected.
stupidly and good for us, they left all of the other rgb parts there - the rgb lines are already connected and resistors are there.
All you have to do is Reconnect Pin 7 on the S-RGB-A chip, to the C-sync pin on the multi-out connector. It is literally a 1-wire mod.
btw this board appears to be the same as the Sns-cpu-1chip-01 except its missing a few resistors and caps that the 01 has.
i dont know if im the first person to realize this but i am the first i know of to get this working.
happy modding.
ive got an update to this. Ive done some tracing and i believe all you have to do is bridge the gap on R9 to enable c-sync on the 03.
I am going to take a look soon to see what exactly is on R9, on a 1-chip-01. whatever value that is (should be zero ohm) just needs to be put in the spot for r9 and it makes this a no-wire-no-brainer, factory looking mod.
R9 is actually a 18Z, 150Ohm resistor on sync. why would they do that when it seems to work just fine without it?
Up until now ive been jumping it right off the s-rgb to the multi-out.
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