- glenn101 wrote:
- I agree Drakon, the crash was due to no quality control over games but I think it was also due to the vast amount of consoles available at the time too.
Yeah I just read more about it and I think you're right. It seems companies were pumping out new model consoles in less than a year back then. If people were going to invest their money in a console they'd like to be able to use it for a few years to get that value back.
Anyway modding halfling here you go:
I also forgot to mention another great idea that nintendo pioneered in the console world, battery backed sram saving rom cartridges!
Here's some quotes that caught my attention:
"In 1986, Nintendo president Hiroshi Yamauchi noted that "Atari collapsed because they gave too much freedom to third-party developers and the market was swamped with rubbish games." In response, Nintendo limited the number of titles that third-party developers could release for their system each year."
"Several publishers, notably Tengen (Atari), Color Dreams, and Camerica, challenged Nintendo's control system during the 8-bit era by producing unlicensed NES games. The concepts of such a control system remain in use on every major video game console produced today, even with fewer "cartridge-based" consoles on the market than in the 8/16-bit era. Replacing the security chips in most modern consoles are specially-encoded optical discs that cannot be copied by most users and can only be read by a particular console under normal circumstances."
Basically the nintendo copy protection idea helped the market stability so much now you can't find a system that doesn't come with it.
"Most of the Nintendo platform-control measures were adopted by later manufacturers such as Sega, Sony, and Microsoft."
Basically lack of quality control was really the cause of this 1983 market crash.
But I can also understand the frustration of buying an expensive console and then having a newer model come out a few months later.